AI Insights · Timothy · April 2022
Top 5 Final Fantasy Games on iOS in the US: Q1 2022 Performance
Discover the performance trends of the top 5 Final Fantasy games on iOS in the US during Q1 2022, including downloads, revenue, and active users.
Throughout the first quarter of 2022, the top 5 Final Fantasy games on iOS in the United States showcased varied performance trends in terms of downloads, revenue, and active users. Here's a detailed look at how each game fared during this period.
FFVII THE FIRST SOLDIER
During Q1 2022, weekly revenue for this game showed fluctuations, starting with around $15.6K and ending the quarter at approximately $6.8K. The highest revenue was recorded in the week of February 14, reaching around $12.4K. Weekly downloads started at 4K and varied throughout the quarter, peaking at 3.2K in the final week of March. Active users saw a gradual decline from 38.2K at the start of the quarter to about 31.3K by the end of March.
FINAL FANTASY BE:WOTV
This game experienced significant peaks and troughs in its weekly revenue, with the highest recorded at approximately $156.5K in the week of March 21. Downloads showed modest increases, peaking at 3K in the same week. Active users fluctuated, starting at 8.6K and rising to a peak of around 11.6K in March before settling at 10K by the end of the quarter.
Final Fantasy XV: A New Empire
Revenue for this title remained relatively stable, averaging around $150K weekly, with a peak of $201K in late December. Downloads showed consistent numbers, peaking at 1.3K in early February. Active users experienced a slight decline from about 7K at the start of the quarter to 5.4K by the end of March.
FINAL FANTASY BRAVE EXVIUS
Weekly revenue for this game saw significant variations, peaking at about $93.6K in the week of February 21. Downloads were steady, with numbers ranging around 900 weekly. Active users started at 6.8K and saw a slight decline to approximately 6K by the end of March.
DISSIDIA FINAL FANTASY OO
This game saw its highest revenue of about $106.9K in the week of January 31. Weekly downloads remained relatively low, peaking at 958 in late January. Active users stayed consistent, hovering around 1.4K throughout the quarter.
Data for this analysis is sourced from Sensor Tower. For more in-depth insights, visit Sensor Tower's platform.